![]() ![]() ![]() Because this isn’t a Nephalem, this character could be made with weaker skill damage, making the game more difficult for players who play as this character. Completing the main story with five different classes, the player can then combine the five pieces to unlock a new playable character not previously seen in the character select screen and isn’t a Nephalem. ![]() All because the gear that you have along with the points spent in attributes and maybe any points coming from the end game progression system could be enough to handle it where you won’t need to swap gear from time to time.Ĭould have it so players can obtain (or unlock through a Nephalem Class-specific progressing leveling system) one of five pieces of a doll, or something, after completing the main story with a class. This would also mean that you might mean that you won’t need to carry around as many pieces of extra gear or have any extra gear at all. Don’t know how to pull such things off, but I do think it is a good idea to explore and experiment with. Those three stats could be fleshed out to have a mixed bag of defense and offensive stats that would help the character outside of the ones that already talked about. I would like to see attribute points return to the game. I think that in D4 these could become the new Strength, Dexterity, and Intelligence like stats. I want to leave a comment on Ancestral/Demonic/Angelic powers. All based on sound logical facts that I cannot fully explain but knew was the truth. I made that prediction based on what was going on here on the forums and videos that I watched on youtube. I said that they would put limits on it and that is exactly what happened. Much like how in City of Heroes in its early development had a completely free system of choosing powers that the players weren’t ready to handle. I knew deep down that the majority of potential players of D4 are not ready for it. Even though I would be fully ready to handle having the ability to unlock all skills and max them out. After reading the skills and talents section something happened that I thought would happen. ![]()
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